![]() And it allows me to stay in the same DCC instead of having to learn a new GUI and deal with yet another pipeline addition of exporting/importing and all that jazz. While I potentially could do that work in 3D Coat, why would I? Blender's sculpt tools are really rather good. I am sculpting stylized characters, and have no interest in highly realistic ones. And that is all I need: sculpting in Blender more than satisfies my needs. It fills a gap in my workflow (not a fan of Substance Painter and Adobe, so). Now, I am not saying you should not splurge the dough on either! I use 3d Coats newer sibling for 3d painting, and that works fine. No need to purchase Zbrush or 3D Coat for this. Same for 3d printing: open source tools (including Blender and others) have great 3d printing checking and prep tools. As a matter of fact, quite a few extremely accomplished character artists swear by Blender's sculpt tools and do not use either 3dCoat or Zbrush at any stage of their sculpt work. What exactly do you intend to achieve with these tools and at what skill level? I ask, because many 3d generalists never go beyond a certain level of sculpting, and for those artists Blender's sculpting tools will MORE than suffice. Rather than working on assumptions, whenever I was/am working on a new project, I cautiously trial new software to see if it will help me become more efficient at what I need to do (and more fun, if possible!).įor example, you seem to be interested in 3dCoat and Zbrush. Years and years ago I went down that rabbit hole purchasing all sorts of expensive software, only to discover that I never actually needed that software for my projects (both paid and personal). It really wasn't meant as criticism: more as advice.
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